Some of the data contained in the tables are dynamically generated from a database, others are static data which must be updated manually when new information comes available. The seeds, trees, and flowers tables are from the database and the information is updated when new data is entered into the database. The animals and fish tables are static since they seldom change and should be current as of the last time this page was updated. The date of the last page update is on the top above the menu bar. I use every source available to me to keep this data current and accurate, if you have any corrections or more current information please let me know so I can make the changes.

Farm Town Seed Data

This table uses the plowing cost of 20 coins for fields self plowed by the farmer. For fields planted which were plowed by a hired farmer subtract 5 coins from the total cost and add 5 coins to the net for each type of harvest. Fields plowed by a hired neighbor subtract 10 coins from the total cost and add 10 coins to the net for each.

The February 11th. game update has removed the Harvest and Sell option and the pop up is gone. Now all harvests go directly to storage, the tables with the Direct Sell data have been moved to
Farm Town Harvest Archives Page.

You may be interested in Uncle Joe's Harvest Planner, a free spreadsheet for planning your planting and harvests available for download on the Farm Manager Page. The planner can also be viewed in HTML format View Harvest Planner.

Currently there are 70 seeds available in the Market for purchase and planting. Seeds needed for Production and the use data can be found on the Farm Town Production page.

Farm Town Seed Data
Self Plowed Fields with Plowing Cost of 20 Coins per field
Seed DataCostsHarvest Data
SelfHired
GrowthLevelCropSeedTotalGrossNetGrossNetPays
5 Days76Acorn Squash50052011185981341821279
2 Days55Aloe Vera13015028813834519572
4 Hrs24Artichoke507090201083823
12 Hrs1Asparagus30507727924220
1 Day50Barley75951646919710241
8 Hrs23Basil507098281174725
4 Hrs18Beets40607818933320
2 Days12Bell Pepper851051898422612148
2 Days35Blackberry10012024012028816860
3 Days29Blueberry275295472177566271118
4 Days37Broccoli15017036719744027092
1 Day16Cabbage4565107421286327
8 Hrs51Cantaloupe4565104391245926
2 Days26Carrot2252453439841116686
12 Hrs54Cauliflower6585129441546933
4 Hrs37Celery456587221043922
12 Hrs72Chives5575126511517631
8 Hrs74Clover305094441126224
3 Days10Coffee15017029812835718775
3 Days1Corn13015028513534219272
4 Days17Cotton18020036016043223290
4 Days7Cucumber12014028614634320372
1 Day33Eggplant5070117471407030
12 Hrs62Flax5070118481417130
2 Days41Garlic15017029912935818875
3 Days40Ginger225245473228567322119
3 Days57Ginseng250270515245618348129
8 Hrs38Grape Tomato406094341125224
4 Hrs49Green Beans35558025964120
1 Day42Green Grapes6585146611759037
2 Days52Hop18020034414441221286
8 Hrs64Kidney Beans355597421176224
1 Day59Lavender851051827721811346
4 Hrs66Lentils25457126854018
8 Hrs28Lettuce6080111311335328
1 Day39Mint6080136561638334
1 Day9Mushroom4060103431236326
4 Hrs43Mustard30507424883819
3 Days61Oat185205460255552347115
3 Days22Onions17019033814840521585
2 Days58Oregano21023038215245822896
3 Days63Parsley240260525265630370132
12 Hrs35Peanut4565103381235826
2 Days19Peas901102029224213251
2 Days27Pepper25027037810845318395
3 Days29Pineapple300320512192614294128
1 Day1Potato406099391185825
4 Days25Pumpkin20022039617647525599
4 Hrs1Purple Grapes20405616672714
1 Day70Radish901101918122911948
2 Hrs11Raspberry15354712562112
4 Days56Rhubarb300320704384844524176
2 Days1Rice801001909022812848
3 Days41Rosemary200220431211517297108
1 Day39Sage5575127521527732
2 Days60Sesame Seeds240260419159502242105
12 Hrs21Soybean7090125351506032
1 Day53Spinach801001737320710744
8 Hrs14Squash25456924823718
1 Day4Strawberry305085351025222
12 Hrs20Sugarcane6080111311335328
3 Days8Sunflower11513527714233219770
3 Days15Sweet Potato16018032014038420480
1 Day48Tea7090156661879739
2 Days1Tomato5070140701689835
8 Hrs44Vanilla5575112371345928
12 Hrs45Wasabi4060101411216126
1 Day13Watermelon355592371105523
2 Days6Wheat801001808021611645
2 Days68Zucchini20022039217247025098

Farm Town Crop Grow Times

A Farm Town day is 20 hours therefore a 1 day crop will actually be ready for harvest within 20 hours after planting. Seed Crops will wilt in approximately the same amount of time it takes to mature. For example a 1 day crop will mature in 20 hours and wilt within 40 hours which is 8 hours less than real time days. The time difference between real days and farm days grows with the longer growth crops. The Farm Addicts Harvest Time Calculator can help with when to plan your harvests by converting the Farm Town days into real days. When crops are first planted they are at 0% at any point during the growth cycle a player can visit their farm, place the mouse pointer over a crop and there will be a display of the crop name and the percentage of maturity it is currently at. The Harvest Time Calculator can figure the time left until harvest and the time until the crops will be wilted. It will display a date and time for each so farmers can mark their calendar for harvest. The calculator can also be used for future plantings allowing for planning harvest parties with your neighbors.

This table shows the time left until ready for harvest.

Farmtown Growth Data
(time left until ready)
Grown 2 Hour 4 Hour 8 Hour 12 Hour 1 Day 2 Day 3 Day 4 Day 5 Day
1% = 1.2 mins 2.4 mins 4.8 mins 7.2 mins 12 mins 24 mins 36 mins 48 mins 60 mins
0% 2 hrs 4 hrs 8 hrs 12 hrs 20 hrs 40 hrs 60 hrs 80 hrs 100 hrs
5% 1.9 hrs 3.8 hrs 7.6 hrs 11.4 hrs 19 hrs 38 hrs 57 hrs 76 hrs 95 hrs
10% 1.8 hrs 3.6 hrs 7.2 hrs 10.8 hrs 18 hrs 36 hrs 54 hrs 72 hrs 90 hrs
15% 1.7 hrs 3.4 hrs 6.8 hrs 10.2 hrs 17 hrs 34 hrs 51 hrs 68 hrs 85 hrs
20% 1.6 hrs 3.2 hrs 6.4 hrs 9.6 hrs 16 hrs 32 hrs 48 hrs 64 hrs 80 hrs
25% 1.5 hrs 3 hrs 6 hrs 9 hrs 15 hrs 30 hrs 45 hrs 60 hrs 75 hrs
30% 1.4 hrs 2.8 hrs 5.6 hrs 8.4 hrs 14 hrs 28 hrs 42 hrs 56 hrs 70 hrs
35% 1.3 hrs 2.6 hrs 5.2 hrs 7.8 hrs 13 hrs 26 hrs 39 hrs 52 hrs 65 hrs
40% 1.2 hrs 2.4 hrs 4.8 hrs 7.2 hrs 12 hrs 24 hrs 36 hrs 48 hrs 60 hrs
45% 1.1 hrs 2.2 hrs 4.4 hrs 6.6 hrs 11 hrs 22 hrs 33 hrs 44 hrs 55 hrs
50% 1 hr 2 hrs 4 hrs 6 hrs 10 hrs 20 hrs 30 hrs 40 hrs 50 hrs
55% 54 mins 1.8 hrs 3.6 hrs 5.4 hrs 9 hrs 18 hrs 27 hrs 36 hrs 45 hrs
60% 48 mins 1.6 hrs 3.2 hrs 4.8 hrs 8 hrs 16 hrs 24 hrs 32 hrs 40 hrs
65% 42 mins 1.4 hrs 2.8 hrs 4.2 hrs 7 hrs 14 hrs 21 hrs 28 hrs 35 hrs
70% 36 mins 1.2 hrs 2.4 hrs 3.6 hrs 6 hrs 12 hrs 18 hrs 24 hrs 30 hrs
75% 30 mins 1 hr 2 hrs 3 hrs 5 hrs 10 hrs 15 hrs 20 hrs 25 hrs
80% 24 mins 48 mins 1.6 hrs 2.4 hrs 4 hrs 8 hrs 12 hrs 16 hrs 20 hrs
85% 18 mins 36 mins 1.2 hrs 1.8 hrs 3 hrs 6 hrs 9 hrs 12 hrs 15 hrs
90% 12 mins 24 mins 48 mins 1.2 hrs 2 hrs 4 hrs 6 hrs 8 hrs 10 hrs
95% 6 mins 12 mins 24 mins 36 mins 1 hr 2 hrs 3 hrs 4 hrs 5 hrs

Farm Town Harvestable Trees

This table contains the data for the Farm Town trees which can be harvested for sale or use in the Production Facilities. For more data on the productions use of trees see the Farm Town Production page. The data for the non-harvestable trees used for decorative purposes on the farm see the Decorations table on the Farm Town Facts page. Unlike Seed Crops, trees in Farm Town mature for harvest and do not wilt. They may be left on the farm ready for harvest to add color to the farm. In the early days of the game trees only bore fruit for harvest, the fruit on the mature trees added a lot of color to the farm. This sparked a huge debate and dispute among players about the harvesting or not harvesting of trees. This also lead to the creation of the "Tree Huggers Society" in the forums resulting in the developers adding a feature to the game to keep hired harvesters from harvesting trees if the farmer did not want their trees harvested. With the addition of the Production facilities using harvests from trees they have become more valuable to harvest than to just leave on the farm for decorative purposes. The ability to have several farms allows for having some trees on farms for decorative use and some on other farms for harvest. Tools for fertilizing and harvesting the trees have also been added to the game to boost the harvest and cut down on the time it takes to collect the harvests for production or sales.

Farm Town Harvestable Trees
Tree DataHarvest Data
SelfHiredProduction
Use
GrowthLevelTypeCostSellXPNetNetPays
2 Days1Almond Tree0450667917Yes
3 Days1Apple400122384610Yes
5 Days58Apricot1,500451013516234Yes
3 Days42Avocado600184546514Yes
12 Hrs1Bamboo3009227327Yes
4 Days6Banana0260586915Yes
12 Hrs1Big Pine030032398Yes
2 Days19Cedar1,500451036439Yes
5 Days12Cherry0390789420Yes
2 Days64Chestnut1,400429789420No
2 Days70Chokecherry1,50045108410121No
2 Days1Cinnamon0450728618Yes
2 Days9Cocoa0420455411Yes
5 Days16Coconut04208410121Yes
2 Days72Cranberry1,60048109010823Yes
2 Days92Durian2,100632810913127No
12 Hrs88Ebony1,5004518546514Yes
3 Days48Fig700214637616Yes
3 Days90Grapefruit1,900571110913148No
5 Days46Guava1,30039811714029No
2 Days1Juniper045012314831No
3 Days1Lemon35011234409Yes
2 Days78Magnolia1,70051109511424No
3 Days60Mamey900276819720No
5 Days14Mango0410819720Yes
0 Days80Maple800245485812Yes
2 Days1Mulberry Tree0420597115Yes
4 Days50Nectarine1,1003379211023No
12 Hrs44Oak1,300398394710Yes
2 Days23Olive0480516113Yes
3 Days1Orange450143435211Yes
4 Days84Papaya1,40042814617537Yes
4 Days10Peach0290657816Yes
4 Days4Pear0240546514Yes
3 Days82Pecan1,1003379911925No
5 Days52Persimmon1,40042912615132No
12 Hrs1Pine3009232388Yes
2 Days86Pistachio1,80054910112125Yes
4 Days8Plum0270617315Yes
4 Days62Pluot1,00030610813027No
4 Days56Pomegranate1,20036810112125Yes
3 Days54Prune800245728618No
2 Days1Red Maple045011613929Yes
2 Days1Rubber Tree0450789420Yes
3 Days66Star1,0003069010823No
4 Days74Tamarind1,30039813015633No
2 Days19Walnut0450485812Yes

Farm Town Harvestable Animals

One of the first animals introduced to the game was the Chicken. At that time no Farm Town animals could be harvested from, as the game progressed more animals were added to the game. It was rumored in the Farm Town Forums that the Chicken would be able to grow into a fully grown Hen or Rooster, this has not been enabled so far. There is a Rooster available and a Hen which are both gifts from the Gift Page. Only the Hen is harvestable at this time, the Rooster only has decorative use for now. This table contains the data for the Farm Town animals that can be harvested from for Production or farm use. For the data on the non-harvestable animals see the Decorations table on the Farm Town Facts page. For the data on the use of harvests from animals see the Farm Town Production page. When animals first became harvestable new Facililties were added to the game and some existing buildings were converted into facilities to enable one click harvesting of all the harvestable animals associated with each facililty.
On January 17 2011 Farm Town added two new "Superanimals" to the game, the Leghorn Hen and Holstein Cow. Each produces ten times more harvest than the regular Hens and Cows.

Farm Town Harvestable Animals
Ready Level Animal Cost Sell XP Harvest Pays Facility
1 Day 1 Hen 0 30 0 Hen Eggs 25 Chicken Coop
1 Day 1 Leghorn Hen 5 FC 153 153 Hen Eggs 25 Chicken Coop
1 Day 28 Goose 4,000 120 43 Goose Eggs 30 Chicken Coop
1 Day 12 Turkey 0 30 0 Turkey Feathers 35 Chicken Coop
2 Days 1 Sheep 800 24 11 Sheep Wool 55 Wool Shed
2 Days 23 Llama 2,000 60 23 Llama Wool 65 Wool Shed
8 Hrs 18 Goat 0 60 0 Goat Milk 90 Dairy Farm
8 Hrs 9 Cow 0 45 0 Cow Milk 100 Dairy Farm
8 Hrs 1 Holstein Cow 5 FC 153 153 Cow Milk 100 Dairy Farm
12 Hrs 7 Pig 0 30 0 Manure 0 Pigsty
2 Days 37 White Rabbit 3,000 90 33 White Rabbit Fleece 75 Rabbit Hutch

Farm Town Flower Harvest Data

Flowers were introduced into the game for decorative use, later they became harvestable. Flowers need to be watered or they will dry up, when the flowers are watered they will come back fresh. Neighbors can also water flowers when visiting a farm which will earn them coins for the help. Flowers can be harvested every 4 days, a farmer can hire another to harvest flowers along with the other crops on the farm. The Mobile Sprinkler tool can be used to irrigate all flowers at once. The Flower Harvester tool will harvest up to 32 flowers at a time. For the data on which flowers are used for production see the Farm Town Production page.

Farm Town Flower Harvest Data
Flower DataHarvest Data
SelfHiredProduction
Use
LevelTypeBuySellXPNetNetPays
42Bird of Paridise370100410012025Yes
40Blue Hyacinth3209549511423Yes
9Carnation3525125306No
1Crown of Thorns3020120245No
34Daffodil2709049010822No
48Daisy430105410512626No
38Forget Me Not3209549511423Yes
46Iris430105410512626Yes
60Lady Slippers630120412014430No
29Lilies2308548510221No
56Lupine560115411513828No
12Marigold4030130367Yes
44Orange Marigold370100410012025No
25Orange Poppy160753759018No
50Pansy490110411013227No
62Pink Rose710125412515032Yes
20Pink Tulips110652657816No
54Pink Zinnia560115411513828No
19Purple Crocus110652657816No
24Purple Hyacinth160753759018No
27Red Crocus190803809620No
23Red Poppy130702708417No
32Rose2308548510221Yes
18Tulips90602607215Yes
58Violets630120412014430Yes
17White Carnation90602607215Yes
14White Rose4535135428Yes
52Wild Mix490110411013227No
22Yellow Lilies130702708417Yes
26Yellow Poppy190803809620No
36Zinnia2709049010822No

Farm Town Fish and Source Data

Ironically all the bodies of water in Farm Town are still under the old category of Ponds. The Ponds category goes back to when there were only two ponds available, the Small Pond and the Large Pond. Since there are now several different types of water decorations available for the farm the category should be renamed Water. When the Rivers were first introduced the Watermill was a building associated with the rivers. The Watermill has since been converted to a facility for production however is still a part of the rivers. When Farm Town introduced fish all the existing and newly purchased water items were stocked with different varieties and amounts of fish. In the beginning fish were caught using the Fishing Pole, now there are two types of Fishing Boats which will catch multiple fish at a time. Two types of bait, fresh water and salt water will also increase the amount of fish caught. The baits can be received as a gift or produced in the Fish Farming Plant. Players can be hired to fish on a farm the same as with other crops. A body of water can be fished in many times a day until the total is depleted for the day, it will restock at various times dependent upon the type of water and fish. The data in the table below lists the bodies of water, the type of fish in each and the total amount of fish. It is not known how many of each type are to be found in the water, those amounts may be randomly selected by the game during each session. As with the other harvests in Farm Town some fish are used for production, for more data on this see the Farm Town Production page.

The June 17, 2011 game update added several new items to the water; river ends and several new connector junctions to the first version of the river and three new river types. They all have the same 4 types of fish each holding different amounts of fish. Those are listed below the table.

Fish
Small Pond 18 Fish
Type Self Hired Earns
Carp 50 60 13
Tilapia 60 72 15
Big Pond 86 Fish
Type Self Hired Earns
Carp 50 60 13
Tilapia 60 72 15
Catfish 70 84 18
Small Lake 46 Fish
Type Self Hired Earns
Carp 50 60 13
Tilapia 60 72 15
Catfish 70 84 18
Sturgeon 80 96 20
Tench 90 108 23
Salmon 200 240 50
Big Lake 229 Fish
Type Self Hired Earns
Carp 50 60 13
Tilapia 60 72 15
Catfish 70 84 18
Sturgeon 80 96 20
Tench 90 108 23
Big Lake with Boat 199 Fish
Type Self Hired Earns
Carp 50 60 13
Tilapia 60 72 15
Catfish 70 84 18
Sturgeon 80 96 20
Tench 90 108 23
Salmon 200 240 50
Trout 150 180 38
Frozen Lake 212 fish
Type Self Hired
Walleye 50 60 13
Northern Pike 60 72 15
Small Sea Coast 142 fish
Type Self Hired Earns
Haddock 50 60 13
Mahi Mahi 60 72 15
Swordfish 70 84 18
Mackeral 70 84 18
Eel 80 96 20
Crab 150 180 38
Herring 90 108 13
Big Sea Coast 203 fish
Type Self Hired Earns
Cod 50 60 13
Grouper 60 72 15
Swordfish 70 84 18
Mackeral 70 84 18
Eel 80 96 30
Yellowtail 80 96 20
Tuna 90 108 23
Crab 150 180 38
Lobster 250 300 63
Squid 200 240 50
River 32 Fish
Type Self Hired Earns
Carp 50 60 13
Tilapia 60 72 15
Catfish 70 84 18
Sturgeon 80 96 20
River Bridge 32 Fish
Type Self Hired Earns
Carp 50 60 13
Tilapia 60 72 15
Catfish 70 84 18
Sturgeon 80 96 20
River Corner 16 Fish
Type Self Hired Earns
Carp 50 60 13
Tilapia 60 72 15
Catfish 70 84 18
Sturgeon 80 96 20

New River and connector fish amounts

River end >>> 20 fish
River 'Y' Shape (top right y) >>> 37 fish
River 'Y' Shape (top left y) >>> 38 fish
River 'Y' Shape (bottom right y) >>> 44 fish
River 'Y' Shape (bottom left y) >>> 43 fish
River 'T' Shape (top right t) >>> 37 fish
River 'T' Shape (top left t) >>> 38 fish
River 'T' Shape (bottom right t) >>> 37 fish
River 'T' Shape (bottom left t) >>> 35 fish
River 'U' Shape (top right u) >>> 43 fish
River 'U' Shape (top left u) >>> 43 fish
River 'U' Shape (bottom right u) >>> 42 fish
River 'U' Shape (bottom left u) >>> 44 fish
River 'S' Shape (top right curve) >>> 45 fish
River 'S' Shape (top left curve) >>> 45 fish
River 'S' Shape (bottom right curve) >>> 46 fish
River 'S' Shape (bottom left curve) >>> 43 fish
River Shape (right curve) >>> 35 fish
River Shape (left curve) >>> 37 fish
Long River (right to left) >>> 53 fish
Long River (left to right) >>> 50 fish
Narrow River (right to left) >>> 29 fish
Narrow River (left to right) >>> 26 fish
Wide River (either direction) >>> 88 fish
Farm Addicts

June 24th. I have completed the latest update the Production Planner. Many of the product values for units produced and batch sell price were adjusted and I discovered a new product that was added. The new version is now available for download. The database is updated with the new data, I am working on the Farm Manager update and then will catch the FarmVille section back up to date.

Check the game subsections below for the latest on the game. The game title is a link the the main page for that game with more information on the news.

FarmTown News

July 8th. update added two new production facilities and two service facilities.

June 17th. The latest update to the game. New facilities, products, game levels and items. I will be updating the database with the new data soon.

FarmVille News

April 7th. More items added to the English Countryside theme. The English Countryside page has been updated with new information.

March 25th. More items added to the English Countryside theme and items which are exclusive to the new farm. As usual with Zynga and new additions I expect to see rapid additions to the new farm items.

March 23rd. Mystery Game 42 released. The English Countryside is finally released.

March 17th. More St. Patricks Day items added.

March 14th. Mystery Game 41 and more items for the St. Patricks Day Theme.

March 12th. Daikon released for the Japan Earthquake Relief Fund.

March 11th. An English Calf released for the English Countryside Promotion, Spring 2011 Countdown begins.

March 10th. Stouffers Promotion with new trees and more St. Patricks Day items.

March 7th. Free Fuel Week, Mystery Game 40 and a new Mardi Gras 2011 theme added.

March 3rd. More Fairy Tale and St. Patricks Day items added. Pot of Gold Container re-released

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